Ability
Announcement

Use nearby smart speakers or devices to broadcast a short message.

AP1
SP5
Ability
Assume Rapport

Talk to someone as if you have met before. They must pass a saving throw in order to see through the ruse.

AP1
SP5
Perk
Authority Affinity

Gain a +5 score bonus when talking to authority figures.

AP0
SP15
Ability
Bypass Alarm

Disable a sensor or camera for one round.

AP1
SP5
Ability
Bypass Lock

Open an electronically-locked door.

AP2
SP10
Ability
Car Dive

Jump out of a moving land vehicle without any penalties or damage.

AP1
SP10
Perk
Charisma Adept

Gain a +10 score bonus to all charisma skill checks. *Requires Charisma Apprentice*

AP0
SP20
Perk
Charisma Apprentice

Gain a +5 bonus to all charisma skill checks. No longer take 1x disadvantage on charisma checks. Stacks with other bonuses.

AP0
SP10
Perk
Charisma Master

Gain a +15 score bonus to all charisma skill checks. Gain pool advantage on all charisma checks. *Requires Charisma Adept*

AP0
SP30
Perk
Combat Climber

Take no penalties when attacking while climbing.

AP0
SP15
Ability
Commanding Presence

All enemies in line of sight must pass a saving throw or be focused on you.

AP3
SP15
Ability
Compelling Story

Invent a backstory or lie so believable it grants a +5 to future social checks against the same target.

AP1
SP5
Ability
Critical Shot I

Reduce score needed for a critical by 1 point.

AP1
SP5
Ability
Digital Decoy

Create a false image or false ping on a sensor you have detected during this encounter.

AP3
SP15
Ability
Disable Sensors I

Disable a camera or sensor to stealthily move past.

AP2
SP10
Ability
Disable Sensors II

Disable up to three cameras or sensors to stealthily move past. Requires *Disable Sensors I*

AP3
SP10
Ability
Disarm

Take a weapon from an enemy that is within 5 feet.

AP2
SP10
Perk
Drone Pilot

Unlocks the recon drone. No longer take 1x disadvantage when flying drones.

AP0
SP10
Perk
Drone Swarm

Control up to 3 drones at once. *Requires Drone Pilot*

AP0
SP20
Ability
Electronics Adept

Gain a +10 score bonus to all electronics skill checks. *Requires Electronics Apprentice*

AP0
SP20
Perk
Electronics Apprentice

Gain a +5 bonus to all electronics skill checks. No longer take 1x disadvantage on electronics checks. Stacks with other bonuses.

AP0
SP10
Ability
Electronics Master

Gain a +15 score bonus to all electronics skill checks. Gain pool advantage on all electronics checks. *Requires Electronics Adept*

AP0
SP30
Ability
Fast Swim

Take no penalty to movement distance while in water for a short time.

AP1
SP5
Ability
Finesse Adept

Gain a +10 score bonus to all finesse skill checks. *Requires Finesse Apprentice*

AP0
SP20
Perk
Finesse Apprentice

Gain a +5 bonus to all finesse skill checks. No longer take 1x disadvantage on finesse checks. Stacks with other bonuses.

AP0
SP10
Ability
Finesse Master

Gain a +15 score bonus to all finesse skill checks. Gain pool advantage on all finesse checks. *Requires Stealth Adept*

AP0
SP30
Ability
Friend/Foe

Reverse ally/enemy recognition in one robotic system for 3 rounds.

AP3
SP15
Ability
Hacker

Gain a +10 score bonus during checks involving a computer or terminal. Stacks with other bonuses.

AP0
SP15
Perk
Heat Dampening

You are invisible to infrared and heat sensors.

AP0
SP15
Ability
Inspire Party

All allies with 20ft will gain +5 score bonus on their next skill check.

AP2
SP10
Ability
Interrogator's Rhythm

Skill checks against a designated target will gain +2 score bonus for each subsequent check during an encounter. Check 1 = +2, Check 2 = +4 and so on.

AP2
SP10
Ability
Jam Weapon

Jam an enemies' firearm within 10ft. They must skip their next attack.

AP1
SP5
Ability
Lock Lawyer

Gain a +15 score bonus when picking locks. If you are about to fail a lockpicking check, roll an additional d6 and add it to your score. *Requires Locksmith*

AP0
SP30
Perk
Lockpicking

No longer have pool disadvantage when picking locks.

AP0
SP5
Perk
Locksmith

Gain a +10 score bonus when picking locks. *Requires Lockpicking*

AP0
SP15
Ability
Mad Dash

Gain a +5 score bonus and +2 armor when running through a hazardous area for a short time.

AP2
SP10
Ability
Monkey Strike

Make an attack while climbing. Take no penalties and gain 1x advantage.

AP2
SP10
Ability
Morale Shield

For the next 2 rounds all enemies must pass a saving throw before performing an action against you and any allies within 20ft.

AP3
SP20
Ability
Movement Surge

Move 2x your normal movement distance for this turn.

AP2
SP10
Ability
Ping I

Instantly identify nearby electronic devices (cameras, locks, alarms, drones) within 30ft.

AP2
SP10
Ability
Ping II

Instantly identify nearby electronic devices (cameras, locks, alarms, drones) within 60ft. *Requires Ping I*

AP3
SP15
Ability
Plant Item

Place an item on a person or in a location without being detected.

AP1
SP5
Ability
Plant Virus

Plant a virus into a computer system. Enemies that use this computer system will take 2x disadvantage when using the system. Allies gain 1x advantage.

AP2
SP10
Ability
Push Yourself

Gain double movement distance. You must pass a saving throw to determine your extra movement distance.

AP1
SP5
Perk
Security Expert

Automatically know the detection range of all detected sensors and cameras.

AP0
SP15
Perk
Shadowborn 1

Gain a +5 score bonus to skill checks while in low light, fog, darkness, or other low-visibility scenario.

AP0
SP0
Ability
Signal Delay

For this round, cameras and sensors that catch you or your allies will delay the footage by a minute.

AP1
SP5
Ability
Silver Tongue

Reroll a failed Charisma-based check once per scene/encounter.

AP1
SP3
Perk
Smooth Operator

When you succeed on a charisma check, gain +1 AP.

AP0
SP20
Perk
Sonar Ray

Gain +1 punch and +1 armor piercing against robotic or mechanical targets.

AP0
SP10
Ability
Spirit Breaker

Designate an enemy. They must pass a saving throw before performing any action against you or your allies for the remainder of the encounter.

AP2
SP15
Ability
Spoofing Radius

Disrupt/spoof all cameras and sensors within a 50ft radius.

AP4
SP25
Perk
Sprint Striker

Take no penalties to attacking while running/sprinting.

AP0
SP10
Perk
Steady Voice

If you are talking or performing a charisma action, enemies must pass a saving throw before performing an action against you.

AP0
SP5
Ability
Stealth Disarm

Silently take an unequipped weapon from an enemy that is within 5 feet.

AP2
SP15
Ability
Stealth Swap

Switch a small item (no larger than 3 cubic feet) for a decoy.

AP2
SP15
Perk
Sticky Feet

Take no penalties when on unsteady or moving terrain.

AP0
SP15
Ability
Takeover

Take control of any piece of electronic equipment within 50ft.

AP4
SP20
Perk
Talk The Talk

Gain +10 score bonus if you are wearing the same outfit as your target.

AP0
SP10
Ability
Terrify

Make one enemy within 20ft cower in fear. They will not attack for 3 rounds.

AP2
SP15
Ability
Turn Enemy

Make one enemy fight for you for the rest of the encounter. Does not work on electronic or robotic enemies such as sentries or robots.

AP5
SP25
Perk
Uniform Authority

If wearing an appropriate uniform, you will not be questioned or asked for identification.

AP0
SP20
Ability
Urban Climber

Climb a small section of terrain without penalty or tools.

AP1
SP5
Ability
Wall Hop

Hop over a low wall or fence without performing a check.

AP1
SP5